I’m Alex Knowles (or Tid), and Deep is the video game that I’ve been working on by myself since December 2012.
When people ask what my game is about, my explanations tend to start the same way; “Well basically you’re a cute little robot dude. I like robots.” (the cute little robot dude is pictured several times above). But that’s a pretty useless description. The trouble is that Deep doesn’t really fit neatly into any genre of game. It’s pretty Deep™ and complex that way. Let me get you interested by hyping up the key points of what makes the game unique.
- The Robot!
The cute little robot dude is actually a big feature of the game. At the outset of your adventure, it’s equipped with nothing but a bumper bar attachment that can be used for basic self defense. However, as the game progresses, you’ll start to collect Microchips. There are well over 100 different Microchips, and they all give the robot some kind of upgrade that will help out in combat, exploration, or both! They also change how your robot looks, adding new bits and pieces to his exterior. You’ll find different Microchips on each playthrough of the game, so if you have a friend who is also playing Deep (make sure you and all your friends are playing Deep), you’ll both end up with totally different robots! There’s a limit to how many you can have installed at once though, so you’ll have to pick and choose which set of Microchips you think best suit your style of play.
Oh, and also, the robot has what’s called a Personality Core, and can be quite talkative! He’ll have dialogue that is partially randomly chosen, and partially dependent on what is actually going on in the game. Some of his comments are quite funny, and others are quite helpful. I think you’ll grow quite fond of the ‘cute little robot dude’ by the time you finish with Deep.
- Gigantic Randomly Generated World
The world of Deep is absolutely gigantic (and funnily enough, goes pretty far underground)! When you play the game you’re going to have a lot of exploring to do. What really makes it special though is that the world you explore will be different to the world explored by every single other person playing the game! When you create your save file in Deep, lots of really complicated programs and algorithms that I wrote work together to create a huge world that is completely unique and full of cool exciting stuff. Like mushrooms. One time it made a world with lots of mushrooms.
Mushrooms aside, even the names of the levels are randomly created by the game! I’ve seen it come up with names that are simple, like “Frost Cave”, names that are badass, like “Devil’s Lake”, and names that are absolutely over the top awesome ridiculous, like “The Volcanic Pits of Courage”. It just gives the world you get to explore that much more personality. Even after spending hundreds of hours testing and working on the game, I honestly still often find myself exploring to see what kinds of cool environments the game has come up with. All of this also means that even after you finish Deep, you’ll just be able to start again with a new save file and have a whole new experience with the game, and enjoy it just as much.
- Fun, Frantic, Strategic Combat
Deep doesn’t take place on Earth, and this is made very obvious by the cast of alien creatures you’ll encounter! Each species has its own unique behavioral patterns and self-defense mechanisms, and you’ll have to get to know them all if you want to stand a chance. Deep’s combat is unique and somewhat hard to describe. There are a lot of different ways to handle any given situation, and your options only expand as you start to find more Microchips that let the robot use all kinds of cool weapons and tools. Some weapons use physical resources, which you’ll want to collect and preserve. Others are battery powered, requiring you to charge up your attacks. Other tools still don’t even directly attack creatures, and instead provide you with a whole new set of tactics! This is all without even mentioning the bosses!
Anyway…
…I really could sit here and write out the reasons that I’m excited to make this game, and not be finished for a very long time, but I don’t want to spoil everything before the game is even out! Hopefully these these features have you excited for the game’s eventual release. If you’re looking for more info, check out the F.A.Q. page. If your question isn’t answered there, feel free to contact me using any of the links up the top of the page.
If you’re excited to follow along with Deep’s development, and find out where I’m at with the game, just keep checking back to the home page! I’m currently running a series called Deepvelopment Monthly. The basic idea is that once a month I write up a nice lengthy blog post that details some of the progress I’ve made on the game’s development. I keep it almost entirely spoiler free so it won’t ruin the game for you, and you might even learn something about game development along the way!
What plataform?
It will cost?
do you love me?
At the moment only PC, but as far as I know all of the libraries I’m using are Mac-friendly so after I’ve finished the game I’ll look into porting it. Never looked into Linux development in my life but it’s on the todo list as well.
Yes :c Sorry but I have to make money somehow! I’ll make it as cheap as I can though.
Yes, endlessly.
It sounds very interesting and creative! I look toward to you making this! Will there be available demos?
Thanks! I haven’t decided if I’ll do demos yet. I’d like to let people try the game out as early as possible, but I might get it finished fast enough for a demo not to be a necessary part of that process.
what about a demo to try before you buy the game? so your sure it’s something you want to buy.
Sounds cool, really looking forward to playing it. Good luck :3
oh,it will be paid? You ruined my toughts on it. Now i will not be able to play it.
anyways,nice game
I’m really excited! I would like a demo to confirm my thoughts on whether or not to pay for this game.
Best of luck!
its going to cost money O.o
thats fine by me as long as if you do a demo that gives the feel of the game like the player is given a mini adventure to go on 😀
this game looks pretty awesone, love the grafics and i am getting interest for the game style(combine metroid and castlevania stuff?), if you make a good work on this you maybe can participate in the indie games awards
Looking forward to it. Will there be DLC?
Looking forward to it. Will there be any DLC?
Remind me of minecraft but here you fight to exploring whats beyond you in minecraft you fight to survive the next day or building something
Looks the same but is diferent
How will the save option work?
If you stop midway will you have to restart or there’s an auto-save like Fire emblem?
Also you’re awesome Tid
The game is quite large, I don’t expect players to be able to beat it in one sitting, and especially not on their first playthrough. Right now there are three save files, and the game autosaves any time you make any sort of progress, it’s never something you have to actively choose to do in the game. If you die you just go back to the last terminal you accessed, or the last door you entered if that was more recent, and that’s also where you’ll be if you quit the game and return to your save file later.
Thank you I do what I can c:
Looks good. You have my support on this.
Thanks, I’m glad you like what I’ve shown so far!
Must be less than $10.00 or RIP OFF. Looks good so far. CHA CHING
Thanks I… think?
This game looks good so far. When will you guys be working on Super smash flash 2? It’s almost the summer and time is running out!
I’m not the person to ask about that right now! I’m still on the team but I’ve been focusing my efforts on personal projects lately so I’m not even entirely sure where SSF2 is up to at the moment.
Will there be any kind of multi-player?
There are many aspects of the game that aren’t 100% finalised or are otherwise not at a stage where I’m able to accurately talk about them. Remember I’m the only dev so if I haven’t decided something yet, it just doesn’t exist. Whether there’ll be multiplayer, and how it would potentially function, are things that just haven’t been looked at yet.
Tid Tid Tid Tid Tid Tid Tid Tid Tid!!!
Looks nice
You thinking of going solo perminet-ly
I couldn’t ever quit the SSF2 team, I’ve come too far with those people and invested too much time and effort into the project, and I really feel like I’m a big part of it and it’s a big part of me. So in that sense, no, I’ll always be a part of that team. Outside of that though, I really do love the freedom I have working on a game solo, and I don’t ever want to stop making video games, so this definitely won’t be my last solo project.